Thursday, June 25, 2009

A PDA Enabled Wireless Interface for a Mobile Robot

This ebook describes a wireless application that allows remote control of a robot. The application adopts an object-oriented philosophy in which every robot is a device represented by an object. The application runs in a PC with a web server. The interface is done using common Java GUI’s.

The interaction with the robot control system is done through specific hardware and PDA standard interface such as the serial port and by the LAN.

This ebook demonstrated the success of wireless control of a robot with the help of a PDA interface. Direct interface of the wireless control with the robot would be another interesting topic for future work.

Very good project. So, do you have an PDA? Lets make a robot.


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The 6.270 Robot Builder's Guide

Good ebook. This book design for MIT LEGO robot competition. Complete enough to used for build a robot from basic. Teach you step by step every parts. A must read ebook for robot maker.

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Monday, June 22, 2009

MMC - SD Card Interfacing

Usually, we can find a MMC or SD Card at any electronic gadget like digital camera or cellphone. It's interesting to know how to used a MMC or SD card and interfacing it with a microcontroller. If you planning to build a project needed MMC or SD cards, this ebook is great. You must read it, because this ebook teach you from basic and the important things is, the source code. Yes, This ebook also give you the source code to complete built MMC - SD Cards interfacing with microcontroller.

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Electronics Assistant

Electronics Assistant is a Windows program that performs electronics-related calculations. It includes a resistor colour code calculator, resistance, capacitance and power calculations and more. Details of calculations can be saved or printed. It provides all the functions found in the calculators section of this site and more in a stand-alone user friendly program.
Electronics Assistant is built on Microsoft's .NET framework 2.0 and requires the framework to run. The installer will check if this is installed and download it automatically if required. Many programs now use the framework, so you may well already have it. Alternatively it can be installed via Windows Update.

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123 Robotics Experiments for the Evil Genius

Introduces you to robotics, electronics, and programming for robotics step-by-step -- you don't need to be a science whiz to get started, but you will be when you have finished, Provides a PCB (printed circuit board) that will make it easy to create the circuits used in this book as well as your own experiment, Explains underlying principles and suggests other applications. Great book for you to starting build your own robot and electronics projects from beginner level.
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Saturday, June 20, 2009

ROBOT

This book add very much robot picture. Almost all robot type you can find at this book and also about some explanation. You'll find tons of very nice robot images here with interesting color and book design. Great book. You must have this book.

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Anatomy of a Robot

This ebook tell us about a robot structures. You'll not find much picture about robot, but you can learn much about basic robot control system. Usefull for you in University if you take robotic or electrical program.

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DipTrace Free 1.30

DipTrace is an advanced PCB design software application that consists of 4 modules: PCB Layout with efficient auto-router, Schematic Capture, Component and Pattern Editors that allow you to design your own component libraries. Besides being very simple to learn, which is quite an accomplishment for a PCB design software package, this solution has a very intuitive user interface and many innovative features. For instance, a schematic can be converted to a PCB with one mouse click. The board designer can instantly renew the PCB from an updated version of schematic and keep existing placement, routed traces, board outline, mounting holes and other work. PCB and Schematic can be compared at any design stage to ensure they are identical. DipTrace has a powerful automatic router, superior to many routers included in other PCB layout packages. It can route a single layer and multilayer circuit boards, and there is an option to autoroute a single layer board with jumper wires, if required. DipTrace also provides you with external autorouter support. Smart manual routing tools allow users to finalize the design and to get the results they want in a blink of an eye. Accurate shape-based copper pour system with different possible fill types and thermals can be used to make planes or to reduce manufacturing costs. Other important features are Electrical Rule Check (ERC), Design Rule Check (DRC) and Net Connectivity Check - the functions that check connections in Schematic by different rules (pin type, short circuit, etc.), the clearance between layout objects, which ensures board accuracy, and connectivity of all nets not depending on how they are connected (with traces, thermals or shapes). DipTrace modules allow you to exchange schematics, layouts and libraries with other EDA and CAD packages. DipTrace Schematic Capture and PCB Layout also support popular netlist formats. Output formats are DXF, Gerber, Drill and G-code. Standard libraries include 50.000+ components.

Product homepage: http://www.diptrace.com/

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Amphibionics: Build YourOwn Biologically Inspired Reptilian Robot


Good Ebook. With this ebook, you can learn and making your own robot, the amphibionics robot like a frog, crocodile, and many more other projects. All part used in this projects you can find easily, so what do you waiting for? download this useful ebook and build your robot immediately.

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Tuesday, June 16, 2009

iCub: 3.5 year old child humanoid robot

iCub is a project from RobotCub and is a 5 years long project and funded by the European Commission through Unit E5 "Cognitive Systems, Interaction & Robotics". The main goal is to study cognition through the implementation of a humanoid robot the size of a 3.5 year old child.
iCub has 53 DOF ( Degrees Of Freedom ), has fully articulated hands, head and eyes. This project uses an open systems platform that other researchers are encouraged to utilize, customize, and improve upon.

Hand Design
The Hand design is great. Look good and very compact. With 18 dof, the hand movement become more natural and closed to human hand movement.





Facial Expressions
If we look at the video, there the robot face can make various expressions with changing the mouth and eyebrow. It's look like the mouth and eyebrow made from light,so they can change it with various form by changing the light. Clever way. Great.


Lower Body design
The design for lower body with more dof make the iCub can make more movement and more look natural if used for walking. See the Video below.

Overall, this is great project and produced great humanoid. With this humanoid, people can learn more about robotic design, robotic platform, robotic programming. robotic cognitive, robotic mimic and so on. So, who wanna and interest to this Humanoid? Of course i am lol.

Thursday, June 11, 2009

Snake Robot

Researchers at the Robotics and Mechanisms Laboratory at Virginia Tech have designed a series of serpentine robots that are able to climb poles and inspect structures too dangerous or inaccessible for humans. The robots coil themselves around a beam and roll upward using an oscillating joint motion, gathering important structural data with cameras and sensors.

A 2006 US Bureau of Labor Statistics report listed 809 fatal falls from raised structures and scaffolding. The RoMeLa team hope that by increasing the use of autonomous robots in construction, humans can work in safer conditions. The HyDRAS models (Hyper-redundant Discrete Robotic Articulated Serpentine for climbing) use electric motors , while the CIRCA (Climbing Inspection Robot with Compressed Air) uses a compressed air muscle. Currently the robots are tethered to laptops, but future designs will incorporate a microprocessor and power source, allowing them to operate independently. All robots in the series are roughly three feet long, though the CIRCA is lighter than the HyDRAS.

Dennis Hong, director of Virginia Techs Robotics and Mechanisms Laboratory said, The use of compressed air makes this approach feasible by enabling it to be light weight, providing compliant actuation force for generating the gripping force for traction, and allowing it to use a simple discrete control scheme to activate the muscles in a predetermined sequence.

These are really wicked cool robots, Hong said. Unlike inchworm type gaits often being developed for serpentine robot locomotion, this novel climbing gait requires the serpentine robot to wrap around the structure in a helical shape, and twist its whole body to climb or descend by rolling up or down the structure.

The HyDRAS-Ascent, HyDRAS-Ascent II, and CIRCA recently earned recognition at the 2008 International Symposium on Educational Excellence.


Robot Hand Powered by Rocket

The new rocket-powered robotic arm, shown in this diagram, is stronger and faster than the ones on the market. Here's how it works: The propellant cartridge contains pressurized liquid hydrogen peroxide, which is routed through two flexible lines (not shown) across the elbow joint and into two catalyst packs. The catalyst burns the hydrogen peroxide, generating steam that pushes pistons up and down — allowing the arm to move.

Michael Goldfarb, a professor at Vanderbilt University, has led the development of a prosthetic arm that, get this, is powered by miniature rocket motor systems! The fuel, hydrogen peroxide, is burnt in a catalytic reaction generating steam that opens and closes valves connected to the joints of the arm. The mechanical parts that make up the arm were precision machined to avoid any leaks. A small canister of hydrogen peroxide loaded into the arm provides sufficient energy to allow 18 hours of normal arm movement! At 450°F (232°C) one would think the super-heated steam would cause a tincy mincy discomfort to the user. Fortunately, the researchers thought of end-user comfort and insulated the really (really) hot parts of the arm. Look at the video.. the motion is quite amazing. The thumb and fingers are controlled independently. It probably sounds really cool too!

"Our design does not have superhuman strength or capability, but it is closer in terms of function and power to a human arm than any previous prosthetic device that is self-powered and weighs about the same as a natural arm," said researcher Michael Goldfarb, a roboticist at Vanderbilt University in Nashville.
Conventional prosthetic arms do not have the strength of their flesh-and-blood counterparts, the reason being the batteries. In order to lift comparable weights, a prosthetic arm would need a massive battery, too large for the prosthesis itself. So (project leader) Michael Goldfarb started thinking about other ways to power the artificial limbs, and came up with the idea of using the monopropellant rocket motor system that the space shuttle uses to maneuver in space.

The researchers say their fuel system is superior to the traditional method of powering prostheses, batteries. Batteries are heavy relative to the power they produce; the rocket-powered arm, says Michael Goldfarb, the professor who led the team, produces more power with less weight than limbs that use other power sources.

The prototype also produces more natural movement that conventional prosthetic arms. Instead of two joints -- typical arms only move at the elbow and at the "claw" -- the new device has fingers that can open and close independently of each other, and a wrist that twists and bends.

The Vanderbilt engineers are competing with teams at several other universities and corporations in a program that the Defense Advanced Research Project Agency calls "Revolutionizing Prosthetics 2009," an effort to build an advanced bionic arm to help soldiers who've been injured at war perform the sort of daily tasks most of take for granted.


Monday, June 8, 2009

HRP-4C Young Lady


AIST (National Institute of Advanced Industrial Science and Technology) have developed a humanoid robot (a cybernetic human called "HRP-4C") which has the appearance and shape of a human being, can walk and move like one, and interacts with humans using speech recognition and so forth.

Standing 158 cm tall and weighing 43 kg (including the battery), with the joints and dimensions set to average values for young Japanese females, HRP-4C looks very human-like. Its walking motion and general movements were developed by motion-capturing those of humans and then mimicking them by applying the walking control technology developed in the Humanoid Robotics Project (HRP.) Interactions with humans have been enabled through speech recognition and so forth.

HRP-4C was developed as part of the User Centered Robot Open Architecture (UCROA), one of the projects under the AIST Industrial Transformation Research Initiative ("AIST Initiative"), a 3-year industry-academia joint project implemented by AIST since fiscal 2006 with intended applications in the entertainment industry including use at fashion shows.

HRP-4C is expected to be useful in the entertainment industry, for device evaluation for humans working as human simulators, and mechanical products to assist human movements by incorporating the following new functions and features:
(1) Looks like a human being with a height of 158 cm and body weight of 43 kg (including the battery), and the positions of the joints and dimensions are set to the average values for young Japanese females in the "Japanese Body Dimension Database 1997 – 98."

(2) To closely mimic the movements of humans, there are 3 degrees of freedom in the hip, 3 in the neck and 8 in the face.

(3) By adopting the walking control technology developed in HRP and motion-captured human movements for reference, the robot walks and moves very much like a human being.

(4) The speech recognition component of RT middleware, which is installed in the computer in the head section, recognizes human speech and the robot can respond in varisous ways.

Furthermore, HRP-4C inherits the technologies of HRP-2 and utilizes patented technology of Honda Motor Co., Ltd.

Although current motion patterns (including walking) of HRP-4C are limited, they are quite similar to humans. It is expected to be used in the entertainment industry such as for exhibitions and fashion shows. Since its appearance and shape are human-like, it can be also used as a human simulator to evaluate devices for humans. Furthermore, the whole-body control technology used in this robot might be applied in devices that assist human life (power-assisted suits, etc.).

HRP-4C is expected to pave the way for the early practical application of humanoid robots by utilizing the key characteristic of humanoid robots, namely a human appearance.




Saturday, June 6, 2009

Robovie-X

Vstone announced Robovie-X PRO using 16 high torque servos `VS-S281J` instead of `VS-S092J` will be put on the market. The robot is not a kit but just a constructed product. The shipment scheduled in the beginning of January, 2009 from Vstone or its web shop.

The characteristics of a new model are as follows:
1)Using high torque servo `VS-S281J` (28.5 kg/cm) which torque is 3 fold of `VS-S092J`(9.2 kg/cm) , makes up the mobility of the robot, for example the speed and stability of walking.

2)Considering the safety, the robot has a mechanism prevent finger from putting between arms and a handle for easy carrying.

3)The robot will be sold just from Vstone or its web shop with a robot-stand which keeps the robot standing. `VS-IX001`, a board for gyro sensor and position sensor is also included.


Specifications are as follows:
Length: 383(H)×180(W)×73(D)mm
Weight: 1.96kg(including battery)
Axis: 19 (head 1, arm 6, foot 12)
Servo: VS-S281 x16, VS-S0921J x3
CPU: VS-RC003HV ( including VS-IX001 board for gyro and position sensors)
Motion editor: RobovieMaker2
Battery: 6V Ni-H
OS: Windows2000/XP/Vista (in Japanese)
Interface: USB
Others: `VS-LED1`×2 for eyes

NASA Robonaut

About Robonaut
Robonaut is a humanoid robot designed by the Robot Systems Technology Branch at NASA's Johnson Space Center in a collaborative effort with DARPA. The Robonaut project seeks to develop and demonstrate a robotic system that can function as an EVA astronaut equivalent. Robonaut jumps generations ahead by eliminating the robotic scars (e.g., special robotic grapples and targets) and specialized robotic tools of traditional on-orbit robotics. However, it still keeps the human operator in the control loop through its telepresence control system. Robonaut is designed to be used for "EVA" tasks, i.e., those which were not specifically designed for robots.

The goals is to build machines that can help humans work and explore in space. Working side by side with humans, or going where the risks are too great for people, machines like Robonaut will expand our ability for construction and discovery. Central to that effort is a capability we call dexterous manipulation, embodied by an ability to use ones hand to do work, and our challenge has been to build machines with dexterity that exceeds that of a suited astronaut. The resulting robotic system called Robonaut is the product of NASA and DARPA collaboration, supporting the hard work of many JSC Engineers that are determined to meet these goals.

Using a humanoid shape to meet NASA's increasing requirements for Extravehicular Activity (EVA, or spacewalks). Over the past five decades, space flight hardware has been designed for human servicing. Space walks are planned for most of the assembly missions for the International Space Station, and they are a key contingency for resolving on-orbit failures. Combined with our substantial investment in EVA tools, this accumulation of equipment requiring a humanoid shape and an assumed level of human performance presents a unique opportunity for a humanoid system.

While the depth and breadth of human performance is beyond the current state of the art in robotics, NASA targeted the reduced dexterity and performance of a suited astronaut as Robonaut's design goals, specifically using the work envelope, ranges of motion, strength and endurance capabilities of space walking humans. This website describes the design effort for the entire Robonaut system, including mechanisms, avionics, computational architecture and telepresence control.

The Hand

Robotic hands have been around for decades but they usually bear little more than a passing resemblance to the real thing. Now NASA researchers have raised the bar with a robotic hand that closely mimics the inner workings of the human hand.

The hand, part of the ongoing Robonaut project, is designed to use the tools and handholds astronauts use during space walks. This purpose, more than aesthetics, led the researchers to copy the human hand as closely as they did, said Chris S. Lovchik, an engineer at NASA's Johnson Space Center in Houston.

"The more you begin to look at tool use, [you find that different tools] involve different portions of the hand," he said. For example, the palm of the Robonaut hand had to be accurately modeled in order for the hand to grasp a screwdriver in alignment with the roll of the arm, he said.
The device is a right hand attached to a wrist and forearm. It has 12 controlled degrees of motion and 42 sensors for tracking the position and velocity of the hand' s moving parts. The researchers are adding tactile sensors.
"It's one of the best [robotic hands] that I've seen," said Reid Simmons, a senior research scientist at the Robotics Institute at Carnegie Mellon University. "It's really quite an amazing piece of work. It's got very good dexterity. It's amazing how compact it all is."


The Robonaut system, which will have a torso, two arms and a head, is designed to be controlled by a human operator. "The overall objective is essentially to create a surrogate for the astronauts," Lovchik said. Researchers are programming primitives, or sets of commands for simple actions, that make the hand easier for the operators to use. For instance, you don't think about how to draw a circle because your brain learned the primitives for drawing a circle in early childhood.
The researchers plan to automate simple tasks like grasping and could eventually make the hand fully automat
ed, according to Lovchik. Fully automating the hand will be a major project, according to CMU's Simmons.
"A lot of what [humans] do very well is very fine force feedback control," Simmons said. "If you're putting and nut on a bolt you can feel when it's getting stuck and when it's too tight, and you can compensate for that. That type of [control] is beyond current state-of-the-art."

Robonaut could be ready for space missions in five years, according to Lovchik. Funding for the project comes from NASA and the Department of Energy.

Overall Design Description

Robonaut will have a humanoid design in order to mimic the movements of a real person

Robots
aren't new to the space program. Robotic probes and rovers have been traveling to Mars since before man stepped foot on the moon. In 1965, the Mariner IV planetary probe sent back the first images of the red planet at close range. In 1997, the Pathfinder rover provided scientists with unprecedented detail of the Martian atmosphere and surface. What's different about the latest robotic astronaut is that it has a humanoid design with a head, two eyes, arms and five-digit hands. Let's take a look at the individual parts that make up the Robonaut:

  • Head -- Two small color video cameras are mounted in the head piece that delivers stereo vision to the astronaut operating the Robonaut. Stereolithography was used to make an epoxy-resin helmet to cover and protect the head piece. The neck is jointed to allow the head to turn side to side and up and down.

    • Torso -- The torso provides a central unit for connecting the peripheral arm, head and leg attachments. It also houses the control system.
    • Leg -- The one part of the Robonauts design that deviates from the humanoid look is that it has only one leg. The leg's only function is to provide support when the hands are unable to.
    • Arms -- Just like its human counterparts, the Robonaut will have two arms that can move in many directions and have a greater range than our own arms. The arms will be equipped with more than 150 sensors each and will be densely packed with joints. Space-rated motors, harmonic drives and fail-safe brakes will be integrated into each arm.
    • Hands -- Perhaps the most impressive parts of the Robonaut are its hands. Its hands are the closest to the size and ability of human hands inside a space suit. The jointed hand may even exceed the movements of a suited human hand. Fourteen brushless motors to power each hand are inside the eight-inch-long forearm. The hand has four fingers and an opposable thumb. The hand was designed with five digits so that it would be compatible with tools designed for humans. Researchers have demonstrated the Robonaut's ability to pick up a small metal washer with tweezers. Together, the arm and hand unit can lift 21 pounds (9.5 kg), which doesn't sound like much, but in a weightless environment it's plenty of strength.
      The Robonaut is an ongoing project at Johnson Space Center (JSC). NASA has spent about $3 million dollars and three years to develop this advanced space robot. However, Robonaut is unlikely to visit space in the next five years. Here are the current specifications for Robonaut:

      Specifications Robonaut
      Height 6.23 ft. (1.9 m)
      Weight 410 lbs. (182 kg)
      Structural Materials
      Mostly aluminum with Kevlar and Teflon padding to protect it from fire and debris.
      Computing Platform
      PowerPC processor
      Operating System
      VxWorks



  • Thursday, June 4, 2009

    Flexible Joint Robot Finger


    An exploration into the practicality of a flexible jointed, as opposed to traditional hinge jointed, finger for robotics and prosthetics applications.

    Design emphasis: durability and safety in real world interactions

    It is a hard truth of robot arm design that as one works outward from the torso to the fingertips, parts become smaller, more numerous, and more delicate. This is why robot hands have tended to be delicate and expensive.
    Yet it is this most delicate part of the robot - the hand - that must physically interact with the real world. And these interactions, bumpy in the best of times, can be violent during the long process of software development. A bad line of software can crash a hand, resulting in major repair costs and delays.

    Clearly, for AI software development in the area of manipulation to proceed apace, as well as for robotic and prosthetic hand usage in gereral, a robustness-centric approach to hands and fingers is key.
    One approach to achieve robustness is structural compliance (e.g. a finger with rubber parts that give). Another is high strength (e.g. titanium hinge joints). How these various approaches perform in the harsh test of reality can only be known by building and testing.

    Novel fabrication techniques were a big part of this project, which is more akin to SDM (shape deposition manufacturing) than traditional methods.
    Various molding and casting operations, as well as some machining, were involved in the fabrication of these fingers.
    To the right is shown an early silicone finger mold being made around a delrin and teflon tube pattern.
    There's a big difference between a nice design and a nice design that lasts.
    Repetitive and overstress testing are essential when dealing with novel material arrangements like these - there are no roadmaps. Realistic tests quickly illuminate misconceptions, strengths and weaknesses in a design, and form the basis for design evolution.
    A 2 axis tendon pulling machine with counters was built which allowed unattended repetitive tests of tendons, joints and whole fingers. Various loads and ranges of motion could be tried. 100K reps was deemed an acceptable longevity.
    Central to this design is the cable-reinforced urethane bender, 3 different types of which form the "hinge joints" of a finger. Cast-in tunnels for wiring run down the center, and the dual "X" cables provide torsional rigidity. Physical keying and cable stubs keep the benders in place within epoxy "bones".
    Urethane thermoset elastomers such as this are very rugged, with excellent tear and abrasion resistance.
    The downside to any rubber joint strategy, however, is the force required to bend it. These rubbers also do not immediately return all the way.

    Specifications:

    Research and Development by Carl Pisaturo
    in association with Jeff Weber, MIT Media Lab

    Aprox. Human Size: 5" long x .75" high x .6" wide
    Urethane Rubber, Stainless Steel Cable, Epoxy, Delin rollers, Teflon Tubing.
    About Human Size
    3 Degrees of Freedom
    1 or 2 Actuators
    Reasonable Grasp Strength
    Excellent Abuse Tolerance
    Excellent Longevity
    Reasonable Torsional Rigidity
    Wiring Tunnels to Each Segment
    Lightweight - 35 grams



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